- shadovis rpg cubits provide permanent XP progression after collection.
- Seven realms contain visible, hidden, elevated, and route-based collectibles.
- Best route: sweep spawn areas, main paths, side paths, structures, and realm edges.
- Mobility gear such as wings helps reach difficult platforms and isolated locations.
- Collection method: finish one realm at a time and record missed areas before moving on.
How Cubits Work in SHADOVIS RPG
SHADOVIS RPG Cubits are exploration collectibles spread across the game’s seven realms. Finding them is more than a completion goal: the official game information describes Cubits as a way to gain permanent XP boosts. That makes collection valuable for both new characters and players working through later progression.
Cubits are easiest to miss when you follow only the main combat route. Many searches end too early because players check the portal path, defeat nearby enemies, and immediately leave. A better approach treats each realm as a route divided into small search zones.
The most reliable search order is:
- Starting area and spawn surroundings
- Main progression path
- Shops, portals, and nearby structures
- Side paths and dead ends
- Realm boundaries and terrain edges
- Elevated platforms and hidden ledges
- Boss approach and return routes
| Search Zone | What to Check | Recommended Timing |
|---|---|---|
| Spawn area | Structures, corners, visible paths, nearby obstacles | First visit |
| Main route | Both sides of the path, turns, terrain gaps | During progression |
| Shop area | Behind buildings, side entrances, nearby ledges | Before shopping |
| Outer boundary | Edges, isolated corners, alternate routes | After the main sweep |
| Elevated terrain | Platforms, rooftops, high ledges, floating areas | After gaining mobility |
| Boss route | Approach paths, arena perimeter, nearby dead ends | Before boss farming |
Do not search randomly. Complete one zone in a consistent order, then mark the realm as finished only after checking elevated areas.
Realm-by-Realm Cubit Route
The game contains seven connected realms, with stronger enemies, improved equipment, and more demanding exploration as progression advances. Exact Cubit totals for each realm should be tracked in an in-game checklist rather than assumed from a general route. The safest method is to use landmarks and completed zones instead of relying on memory.
Realm 1: Starting Area Sweep
Begin with the area around spawn. Circle the starting structures, follow every visible branch, and inspect the route toward the first enemy groups. Early Cubits are usually the easiest to secure because enemies are less likely to interrupt exploration.
Before entering the next realm, check:
- The full spawn perimeter
- Both sides of the first main path
- Shop approaches and nearby structures
- Accessible ledges behind visible obstacles
- The route toward the first major encounter
Realm 2: Portal and Shop Circuit
Start at the entrance and move through the local shop area before farming. Follow the primary route to its end, then return through side paths. This two-way sweep helps reveal collectibles that are hidden behind structures or placed away from the fastest travel line.
Realm 3: Ground-to-Air Search
Realm 3 is a good point to begin repeating searches at different elevations. Complete the ground-level route first. Then use available mobility equipment to inspect ledges, upper platforms, and areas that cannot be reached by ordinary movement.
Realm 4: Perimeter Loop
Use the outer boundary as your anchor. Travel around the realm in one direction until you return to the entrance, then search central routes and the boss area. This prevents the common mistake of repeatedly checking the same central path while ignoring the edges.
Realm 5: Farming Route Collection
Collect Cubits before beginning long experience or equipment farming sessions. Permanent XP bonuses have greater value when they apply across many future enemy defeats. Connect the shop, dense enemy groups, and boss route into one repeatable loop.
Realm 6: Mobility Check
Late-realm exploration is safer when your character can clear normal enemies without stopping after every encounter. Search side routes first, then revisit high or isolated areas with wings or another mobility option. Keep a combat-ready weapon equipped so exploration does not become inefficient.
Realm 7: Final Realm Sweep
In the final realm, inspect the entrance, shop route, dangerous enemy sections, elevated terrain, and final boss approach. Collect accessible Cubits before repeated boss attempts, then return for difficult locations after improving mobility or survivability.
| Realm | Primary Route | Secondary Check | Move On When |
|---|---|---|---|
| Realm 1 | Spawn to first encounter | Shops, corners, low ledges | Early route is fully swept |
| Realm 2 | Portal to shop to progression path | Side branches and structures | Gear and route are upgraded |
| Realm 3 | Main ground route | Elevated platforms | Ground and reachable air paths are checked |
| Realm 4 | Outer perimeter loop | Central and boss routes | Perimeter and center are complete |
| Realm 5 | Shop, farming area, boss path | Terrain transitions and isolated spots | Farming loop is reliable |
| Realm 6 | Entrance to late-game route | High terrain and side paths | Mobility and boss preparation are ready |
| Realm 7 | Final shop to boss route | Hidden ledges and dangerous corners | Remaining goals are clearly tracked |
A realm is not finished just because its boss is defeated. Boss completion and Cubit completion are separate goals.
Step-by-Step Cubit Collection Method
Use this process whenever you enter a new realm or revisit an earlier one. The method is designed to reduce backtracking while keeping combat and exploration manageable.
Prepare a Collection Loadout
Equip a dependable weapon, defensive gear, and a mobility item when available. Wings are especially useful for reaching elevated or isolated locations, but they should support exploration rather than replace a combat-ready setup.
Clear the Starting Zone
Begin at the portal or spawn point and search the surrounding area in a complete circle. Inspect structures, corners, visible obstacles, and every path that branches from the starting zone.
Follow the Main Route
Travel toward the next objective while checking both sides of the path. Stop at turns, terrain changes, and enemy sections instead of rushing directly from one landmark to another.
Return Through Side Paths
After reaching the end of the main route, return to the previous landmark using side branches and dead ends. This reverse pass catches Cubits placed outside the fastest progression line.
Repeat at Higher Elevation
Once the ground-level sweep is complete, check ledges, platforms, rooftops, and isolated terrain. Revisit earlier realms after obtaining wings or other mobility improvements.
The collection process works best when each realm has a clear status: ground route complete, side routes complete, elevated route complete, or revisit required. Avoid marking a realm as finished if one of these categories remains unchecked.
| Collection Pass | Main Objective | Common Miss |
|---|---|---|
| First pass | Collect visible Cubits near spawn and main paths | Ignoring the second side of a route |
| Return pass | Search branches, dead ends, and structures | Leaving after reaching the next portal |
| Perimeter pass | Check realm edges and isolated corners | Staying only near central landmarks |
| Mobility pass | Reach elevated and separated locations | Assuming every platform is accessible immediately |
| Final pass | Review boss route and unfinished notes | Confusing boss completion with collection completion |
Collecting Cubits before extended farming sessions lets their permanent XP benefit apply to the experience you earn afterward.
Mobility, Combat, and Exploration Tips
Cubit hunting becomes slower when exploration and combat compete with each other. A practical loadout should let you remove ordinary enemies quickly while preserving the movement tools needed to inspect difficult terrain.
Keep Two Equipment Priorities
Use one setup for normal travel and another option for difficult encounters when possible.
- Exploration priority: mobility, movement consistency, utility effects
- Combat priority: reliable damage, survivability, and a weapon suited to the current enemy group
- Boss priority: single-target damage, safe movement, and defensive effects
- Farming priority: area damage, attack speed, and short travel time between enemy groups
Wings are especially valuable for Cubit routes because they can help reach elevated platforms and isolated locations. They are not a substitute for damage, though. If enemies block a route, clear them with a weapon that can defeat them quickly before continuing the search.
Use Landmarks, Not Vague Memory
Record a Cubit by its nearest landmark rather than writing only “Realm 3.” Useful notes include:
- Behind the second structure after the portal
- Above the path near the shop
- At the end of the left-side branch
- Near the boss approach
- On an elevated platform requiring mobility
This makes revisits faster and prevents repeated searches of already completed areas.
Separate Collection From Boss Attempts
A boss route may contain Cubits, but fighting the boss repeatedly is not an efficient way to search. Complete the surrounding area first, record any inaccessible locations, and then focus on the encounter. Return later when improved equipment makes exploration safer.
Ground Sweep
Search spawn areas, main paths, structures, and low obstacles before moving toward the next objective.
Perimeter Sweep
Follow the outer boundary in one direction to reduce repeated travel and missed corners.
Mobility Sweep
Recheck ledges, high platforms, and isolated terrain after obtaining wings or similar movement tools.
Combat Sweep
Clear only the enemies blocking the route, then continue collecting instead of overfarming.
For Cubit exploration, preserve at least one mobility option even when a new item offers slightly higher damage.
Cubit Completion Checklist and FAQ
Use the checklist below to organize a long-term collection project. Since Cubits are distributed throughout all seven realms, a realm-by-realm record is more useful than trying to remember every location at once.
Cubit Collection Goals:
- Sweep the spawn and starting area in every realm
- Check both sides of each main route and every side path
- Inspect shops, structures, boundaries, and boss approaches
- Revisit elevated locations after obtaining wings or mobility gear
- Record unfinished realms before beginning extended farming
| Goal | Completion Standard | Best Follow-Up |
|---|---|---|
| Realm entry sweep | Spawn, portal, and nearby structures checked | Follow the main route |
| Main route sweep | Both sides and route endpoints inspected | Search side branches |
| Side route sweep | Dead ends, corners, and structures checked | Walk the perimeter |
| Mobility sweep | High and isolated locations inspected | Mark the realm complete |
| Final review | Missing locations recorded by landmark | Revisit with upgraded gear |
Q: What are SHADOVIS RPG Cubits used for?
Cubits provide permanent XP progression benefits after collection. Their value increases when you continue leveling, farming equipment, or working through rebirth progression.
Q: How many Cubits are in SHADOVIS RPG?
The game information highlights more than 200 Cubits across seven realms. Track individual locations by realm rather than assuming an unverified total for each area.
Q: Should I collect Cubits before fighting bosses?
Collect the accessible Cubits around a boss route before repeated attempts. Do not delay all progression for difficult locations; return later when mobility and survivability improve.
Q: Why can’t I reach some Cubit locations?
Some locations may require better movement, wings, or a later return to the realm. Finish the ground route first, record the inaccessible landmark, and revisit it with improved mobility.
For current realm access and game details, use the official SHADOVIS RPG Roblox page and the The Elemental Roblox community.